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Khamir

Client: Khamir/Sugri Shala

Team : Deeyah Manchanda

Role: Problem Solver, Strategist and Illustrator 

Brief 
Design artefacts / strategies that enable meaningful sharing, learning experiences and induction towards crafts of Khamir.

About Brand

Organisation working to re-establish traditional crafts of Kachchh.

Vision

​Established sustainable crafts and the artisan’s value in the world.

Objective

Cultural Integration and sustainable practices.

Sugri Shala

Education programme by khamir.

Aim

Integrate traditional handicrafts of Kachchh.

Stance

Position crafts in schools as an opportunity to learn

Target Audience 
 

Age Group: 10 to 13 years (5th to 8th graders)

 

The target audience lie between concrete to formal (operational stage) according to Piaget’s theory on cognitive development where they start to develop logical thinking skills.

Logical Thinking

Ability to analyze and organise information and providing solutions to the conclusion identified problems in a systematic way.

Why Important?

Improve decision making

Problem identification and Solving

Enhance Communication

Avoid making biased conclusions

Soft Skills

Individualistic behaviors and social abilities that

enable individuals to effectively adapt to their environment and work well with others in any environment.

logical thinking is a soft skill as it involves skills which are interpersonal and are not academic oriented.

Why Important?

Required in every field

Contributes in growth

Adaptability

Handle situation

Problem Identification

(Through Primary Research)

Lack of practical execution/application

Lack of exposure to the real world environment

Inefficient mode of evaluating

Mental pressurisation

Inadequate focus on soft skills

Change of learning mode

Intent

Teaching organisational and systematic skills through weaving for 7th and 8th graders.

Types of organisational and systematic skills

Time management

Information

Coordination

Physical organisation

Planning

Strategy

The skills will be taught to the students throughout the process utilising the craft’s inbuilt abilities.

 

For overall time management their will be a checklist which is inspired by the advent calendar concept, where children collectively after completing their task will open a number marked section having different artefacts of Khamir. They can enjoy making the craft and learn about the same after the daily schedule (free time).

 

Curating the tasks in a more simple and understandable form by providing relatable physical reference.

Advent Calendar inspired box 

Evaluation

Cleanliness race, children in groups will clean their workstations everyday after work in the provided time frame. This will strengthen their learning and will be easy to evaluate how much learning has the child grasp.

Quiz- Children will be asked which skill did they learn in the activity they did. This will help them to understand the intent and the purpose of the activities, with the understanding of what these skills mean, how and why are they important.

Schedule

Days - 10 days

Duration - 3 hours (12:30 to 1:30 lunch break)

Number of students - 15 maximum

Day-wise Schedule

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